Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
The makers of digital learning games and their advocates have struggled for years to break into the mainstream of K-12 education. The games suffered from the perception that they were not directly ...
Dublin, Sept. 08, 2025 (GLOBE NEWSWIRE) -- The "Game-based Learning - Company Evaluation Report, 2025" report has been added to ResearchAndMarkets.com's offering. The Game-based Learning Companies ...
“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with ...
Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study, ...
Lean isn't coming to Call of Duty's Blackout battle royale, because Treyarch's game designer director, David Vanderhaar, thinks it's "BS." Vanderhaar joined PlayerUnknown's Battlegrounds streamers ...
Johannes Heinze is Managing Director for EMEA at AppLovin. Sometimes I wonder what really constitutes an indie developer in a market with free global distribution and low entry barriers. The main ...
The health care industry is made up of highly skilled, highly schooled, high-cost, in-demand professionals who are responsible for making life-and-death decisions. Consequently, their training is best ...
Educational games are a great way to supplement your child’s learning, especially when they feature familiar characters and fun activities. Make the most of screen time at home with these free ...
Watch out, Wordle, you’ve got some competition. Now that the craze surrounding the popular word-guessing game has seeped into schools, teachers are sharing the other digital games they’re ...
Remember that heavy feeling you sometimes got as a kid heading into yet another school day? You likely asked yourself on more than one occasion, "When am I ever going to use any of this in real life?” ...
Around a billion and a half people all play video games of some sort. That’s more than 20% of the world’s population. Video games have become a part of life. They are now more than just leisure and ...