Ask anyone who’s played a game in VR and they’ll immediately tell you that one of the biggest issues with VR today is that the headset needs to be wired in. Not only does this create a potential ...
At E3 2017, DisplayLink is touting their ‘XR’ wireless solution to eliminate the tether on VR headsets. Our hands-on with their reference device revealed a robust solution with impressive quality and ...
PALO ALTO, Calif.--(BUSINESS WIRE)--DisplayLink®, the leading provider of wireless VR graphics technology, today announced plans to showcase its latest multi-user wireless VR solution at GDC (Game ...
Another entrant in the rapidly burgeoning wireless VR segment appears as DisplayLink prepares to present their new WiGig 60Ghz wireless VR technology at next week’s E3 convention and, according to a ...
PALO ALTO, Calif.--(BUSINESS WIRE)--DisplayLink®, the leading provider of wireless virtual reality (VR) graphics technology and HTC Corporation® today announced a new accessory for the HTC Vive ...
DisplayLink®, the leading provider of USB graphics technology, today launched their new DisplayLink XR branding and reference designs for 60GHz ultra low-latency wireless virtual reality headset ...
BARCELONA, Spain—VR has the potential to be a very exciting technological domain, but it’s lumbered with numerous problems: high price, low performance, and generally the sheer pain-in-the-backside ...
It isn’t CES without virtual reality, and this year we saw the first steps toward making wireless VR a reality. At its CES booth, VR company Displaylink explained to us how it aims to bring a fully ...